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Stick ranger archer
Stick ranger archer





If you want to annihilate everything, consider a LW ranger run. Phoenix Dive: An extra jump skill is always nice to have, and if you want to EA for fire dmg, it's a free fire surface. Shackles of Pain: You can use this in a pinch to de-aggro when your other defensive skills are on CD. Use it on low magic armor enemies to take them out for a turn. It scales with Finesse and gets high ground bonus. You can Nether Swap dead bodies to place enemies into your killzone.Ĭhloroform is a killer CC. Late game, Peace of mind will scale to where you can ditch Enrage.Īdrenaline, Teleport, Skin Graft, and Apotheosis are top tier. You can still use special arrows while enraged. Be sure you have any other buffs you want before casting and remember it is incompatible with Peace of Mind. You'll be squishy.Įnrage can help push massive damage early/midgame. Uncanny Evasion and Chameleon Cloak keep you alive.

stick ranger archer

Couple this with Venom Coating if you want more magic damage on your weapon skills. Harder to get the blood arrows on a human but still viable. Arrow Storm > Arrow Spray and Farsight is garbage.Įlemental Arrowheads + Flesh Sacrifice is free and an incredible damage boost for an elf ranger. Tactical retreat and Elemental Arrowheads are solid utility. First Aid gives rested which cures/prevents knockdown. Reactive Shot often fails from LoS issues but is worth the cost if you get all 3 shots off- Enrage works well with this. Pin Down is decent if you have the extra AP. Huntsman Skills: Ballistic Shot, Sky Shot, Barrage, Ricochet, Marksman's Fang are all solid. Largely up to your preference, these are some important notes. You can also place points into an element like pyro if you have a favorite special arrow type. Otherwise, place points into scoundrel for the crit damage bonus. Pyrokinetic: Only need 1 point for Peace of Mind and Haste.Īfter Warfare is maxed: From here you can put points into Ranged if you're unhappy with your crit chance. Huntsman: Level up whenever new ranged weapon skills become available. You can put one more for Cloak and Dagger if you need another jump skill. Scoundrel: You need at least one point for Chloroform and Adrenaline. You can push this up to 3 and then again to 5 when Skin Graft and Apotheosis become available.

stick ranger archer stick ranger archer

Polymorph: Place 1 point for Chameleon Cloak early.

stick ranger archer

You can wait a little longer to invest if you have suitable gear. Warfare increases your base attack damage so your special arrows also benefit from points in warfare.Īerotheurge: Get two points by around lvl 4 for Teleport and Uncanny Evasion. The way damage is calculated, points in warfare benefit you more than other sources. Invest points to meet requirements for the skills you want, then max warfare. You might need ~12-14 Strength or Intelligence in midgame if gear is tight. Once Finesse is maxed, the rest goes into Wits for the crit chance. Place points into memory as needed but with special arrows the number of skills you need to slot is slightly lower than normal. Put points into Wits often so you maintain first place in initiative order (this is easier to manage when playing LW). As you level, make sure to pay attention to enemy initiative scores if you have a character with sufficient Loremaster. Elf has flesh sacrifice to set up for temporary damage increase and Elemental Arrowhead synergy with blood arrows.įinesse is your main stat. Human has crit chance and damage increase. Different base classes have different starting items and the ranger starts with a couple special arrows. When you start customizing your character make sure to start from the ranger template.







Stick ranger archer